Crab Haul
Start as a Pier Rat. End as Fleet Captain.
Crab Haul is a cozy browser incremental about building a crabbing company from a lonely hand line on the pier to boats running nearshore, shelf, and the abyss.
The loop
- Water — click the hand line, set traps with bait or chum, wait for the soak, then HAUL!
- Dock — sell your catch, buy gear and licenses, take contracts, spend Legacy Points
- Fleet — assign automated boats to routes once you make Fleet Captain
Weather rolls through Clear, Rain, and Fog. Traps keep soaking while you're away. When the company's big enough, Sell Company, keep your legacy know-how, and start again on the pier with a better footing.
Career ladder
Pier Rat → Backyard Trapper → Skiff Owner → Commercial Boat → Fleet Captain
Unlock blue, dungeness, stone, snow, and king crabs. Climb from collapsible traps to deep-water rigs. Route the fleet toward faster blue hauls or richer abyss soaks.
Features
- Active clicking + idle soak traps
- Dock shop, species licenses, and contracts
- Weather that nudges soak time and yield
- Offline catch-up for soaking gear
- Prestige via Sell Company & Legacy Market
- Save export/import
Controls
Mouse / pointer only. Best on desktop.
Click once to enable audio. Use Mute in the HUD if you're embedding the game.
| Updated | 15 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | The Helix Corporation |
| Genre | Simulation |
| Tags | Clicker, Cozy, Fishing, Idle, Incremental, Management |
| AI Disclosure | AI Assisted, Graphics |



Comments
Log in with itch.io to leave a comment.
what does chum even do
Chum is supposed to +20% haul yield vs basic bait. I’m currently adding a tip line for this.
needing 9000 dollars to unlock the first automatic system is insane
Thanks for the comment, I’m currently rebalancing this!